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SKILLS:
- Strong conceptual design and sketching skills
- 3D Studio Max 6 and 8 – experienced in 3D modeling, unwrapping,
animation
- Adobe Photoshop – experienced in texturing, UI design and illustration
- Vicon Workstation and IQ – knowledgeable in camera calibration,
motion capture
- Visual Sourcesafe
- Mudbox Beta - knowledgeable in high poly modeling
WORK EXPERIENCE:
Goliath Software (a
3rd party developer for Gateway Gaming)
Plano, Texas April, 2007 - Present
- Conceptualizing 2D and 3D characters
- Create low resolution 2D sprites characters and symbols for three, five
and nine reel casino games.
- Model, texture and animate 3D character and environment models for
..animated symbols and bonus rounds in game.
- Create high resolution images for print and marketing purposes
- Responsible for communicating with game programmers on function of art
assets.
- Conceptualized theme for interface according to concept document or
appealing to casino
. game players..
Custom Game Design,
Inc.
Plano, Texas January, 2006 – January, 2007
- Conceptualized theme for interface according to concept document or
appealing to casino
. game players.
- Designed UI layout , information and help screens.
- Created low resolution 2D sprites and symbols for three, five and nine
reel casino games.
- Modeled, textured and animated 3D character and environment models for
..animated symbols and bonus rounds in game.
- Responsible for communicating with game programmers on function of art
assets.
ANS / Cat Studios Medical
Research
Cat Studios, Dallas, Texas August 30, 2005 – November, 2005
- Motion capture tech direction, mo cap animation clean-up and hand animation
- Responsible for writing of custom marker file
Samurai Legends (HL2 source)
6 months project / 14 person team
En Fuego Studios, Guildhall @ SMU Winter 2005 – Spring 2005
- Created original concepts of weapons and architectural pieces.
- Motion capture tech direction, mo cap animation clean-up and hand animation.
- Modeled and textured modular roof pieces.
- Modeled and textured weapons.
- Created photorealistic level textures.
- Designed original Samurai Legends game logo.
Rathe of the Wolf (Fakk 2)
6 months project / 13 person team
Hep Games, Guildhall @ SMU Summer 2004 – Fall 2004
- Created original concepts for main characters
- Created buy menu icons.
- Responsible for modeling and texturing characters and level texture
painting.
- Designed original Rathe of the Wolf box art
Calderra Runners: (Unreal Engine) 2.5 months project / 9 person team
Off-White Studios, Guildhall @ SMU Spring 2004
- Created original concepts for player characters, weapons and vehicles.
- Modeled and textured characters from concept
- Modeled, textured and animated weapon.
- Responsible for creating vehicle images for manual.
- Designed original Caldera Runners box art
Enchanted Forest (2DSDK) 2.5
months project / 2 person team
2D Side Scrolling Game, Guildhall @ SMU Winter 2004
- Created original concepts, sprites, and animations for main character
and enemies.
- Responsible for hand painting level textures.
- Designed original Enchanted Forest box art
EDUCATION:
Master’s Certificate in Digital Game Design, with a Specialization
in Art Creation
2004 – June 2005 The Guildhall @ SMU (http://guildhall.smu.edu)
- Studies in history, culture, business, documentation, and development
as they relate to game design and the ..industry.
- Training in character concept design, modeling, texturing, unwrapping,
rigging and animation
Associates in Fine Art
2003 Brookhaven College , Farmers Branch, Tx
- Emphasis on traditional oil painting and figure drawing
- Art history studies
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